Why what we do matters

Putting all these services under one roof decreases the distance between availability and affordability.

  • Mental Health:

    ● 1 in 5 children developed a mental disorder (since 2019.)

    ● Only 20% of kids receive help and they faced - depression, anxiety, social functioning problems, home problems and more.

    ● Bristol, Hamden and Southington, CT are among the top 9 cities in Connecticut that have experienced the highest suicide rates since 2019 and the metrics are on the rise ranging from 19-30%.

  • Physical Well-Being:

    ● 1 in every 3 children and adolescents (ages 2 to 19 years) in the U.S. are either obese or overweight.

    ● Connecticut ranks 5 in overall prevalence with 25.7% of children considered either overweight or obese.

    ● Obese children have an 80% chance of turning into obese adults.

    ● Physical fitness, nutrition, and education on overall wellness is not a point of emphasis.

  • There is a growing demand for holistic mental health and wellness programs as more people are seeking to improve their overall well-being. The global mental health market is projected to grow at a CAGR (Compound Annual Growth Rate) of 6.2% from 2021 to 2028.

    Furthermore, there is an increasing awareness of the link between physical and mental health, which has led to a rise in integrated wellness programs. The market for nutrition and fitness services is also growing, with the global wellness industry expected to reach $6 trillion by 2025. Our program aims to tap into these markets by offering a unique and comprehensive approach “all under one roof”.

  • There are many important topics and skills that are not being taught in American schools today that should be included in the curriculum. Here are a few examples of what Turbo Master Academy will offer, but not limited to:

    Part I.

    A. Financial Literacy

    B. Entrepreneurship

    C. Diversity and Inclusion

    D. Life skills and path alignment

    E. Engineering and STEM robotics

    F. Critical thinking and problem-solving skills

    G. Digital literacy